Graphics (GPU) RTL Design Engineer

Company: Apple
Company: Apple
Location: Austin, Texas, United States
Department: Hardware
Posted on: 2023-10-30 01:38
Summary Posted: Dec 12, 2022 Role Number: 200449030 Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Engineering group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processors. You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices! In this highly visible role, team members will develop power efficient, high performance 3D graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers. Key Qualifications Key Qualifications We are looking for minimum of 3 years of relevant experience and the below: Deep understanding of the design and analysis of hardware and software graphics pipeline. Expertise in performance measurement and analysis of GPU micro-architecture Knowledge of logic design principles along with timing and power implications and an understanding of low power microarchitecture techniques Proficiency with vendor synthesis tools and understanding of PNR flow Expert knowledge of System Verilog hardware description language General knowledge of computer architecture and SIMD architectures GPU RTL experience preferred Description Description As a Graphics RTL Design Engineer , you will be responsible for delivering high-quality, low-power graphics IP that meets our performance, timing, and area goals. You will also be required to collaborate effectively with multi-functional teams to tackle new challenges, through the use of robust written and verbal abilities. For this particular position, expertise in Graphics Shader Core Memory Hierarchy is preferred. Additional Requirements: - Understanding of Architectural trade offs and the ability to negotiate with Platform Architecture teams. - Ability to understand and apply industry standard microarchitecture design techniques and creativity to design novel microarchitectures. - Expertise in RTL coding via System Verilog and the skills to drive feature bringup for new designs or support functional debug of existing designs. - Experience designing microarchitectures and writing RTL to reduce critical timing paths, minimize area and power use, and alleviate routing congestion s and solve floorplan challenges. You will go beyond the industry norm and demonstrate creativity in problem solving, ability to think dynamically and outside of standard convention, and adapt quickly to new technical areas. Education & Experience Education & Experience BS + Minimum of 3 years of experience Additional Requirements Additional Requirements
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