Summary Posted: Jul 12, 2023 Weekly Hours: 40 Role Number: 200489800 Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.
Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us.
The Computer Vision Researcher responsibility is to develop innovative solutions for capturing and reconstructing of 3D and 4D representations of detailed and deforming surface geometry and materials. They will develop and deploy research prototypes into production. We value researchers who are self- motivated and enjoy a highly collaborative environment with minimal supervision. There is a substantial R+D component to our development and production. We want an Engineer that is excited about defining new workflows, clear-headed about risks inherent with invention, but passionate about pushing the designs to their maximum potential. Key Qualifications Key Qualifications Algorithm development in the areas reflectance capture, material estimation and photogrammetry Fluent in C/C++, Python (programming and debugging) Experience HLSL, GLSL, Metal Knowledge of parallel computing, CUDA, OpenCL, GPGPU Knowledge of software optimization and embedded programming 12+ years of related experience Description Description 3D and 4D geometry and reflectance reconstruction algorithms with optimization workflows
Engineering capture systems for face, body, and hands
Capturing and processing data from machine vision cameras and pipeline to production including color calibration, camera intrinsics
Automation of capture and processing tasks
Creating tools and workflow for integration into shader and rendering pipeline Education & Experience Education & Experience MS in Computer Science or Electrical Engineering Additional Requirements Additional Requirements Pay & Benefits Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $189,800 and $284,900, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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