Senior GPU Compiler Backend Engineer

Company: Apple
Company: Apple
Location: London, Greater London, United Kingdom
Department: Software and Services
Posted on: 2024-07-03 06:02
Summary Posted: Jul 2, 2024 Weekly Hours: 35 Role Number: 200557822 As a member of the Apple Silicon GPU Compiler Backend Performance Team, you’ll implement improvements to the open-source LLVM mid-level optimizer as well as our LLVM-based machine-dependent code generator for the Apple GPU architecture. Description Description The Apple GPU architecture is part of the silicon that powers macOS, iOS, iPadOS, tvOS, and watchOS devices. The work we do has direct impact on the billions of Apple devices shipped to date. We work with many different organizations within Apple – hardware architecture, silicon engineering, device drivers, application frameworks, and the Xcode developer tools. This kind of collaboration and cross-functional reach allows our team to influence the hardware architecture and software stack. We're part of delivering phenomenal performance, functionality, and robustness for all graphics shaders and compute kernels that run on Apple GPUs. Our team is focused on improving the end-user experience by maximizing the execution speed of the code generated for Apple GPUs while minimizing energy consumption. We are enabling new GPU architectures, technologies, and applications through innovation in compilers. Minimum Qualifications Minimum Qualifications The ability to communicate clearly and effectively, especially with people less technically proficient in the areas you’ve gained expertise in An inclination toward collaborative approaches to solving complex problems Experience writing C++ code in a modern style Hands-on experience developing LLVM-based compiler backends (e.g. instruction selection, instruction scheduling, register allocation) Experience with instruction selection with either LLVM’s SelectionDAG or GlobalISel Experience implementing SSA-based optimization passes Key Qualifications Key Qualifications Preferred Qualifications Preferred Qualifications Experience implementing or improving instruction schedulers and register allocators for CPU or GPU compiler backends Knowledge of GPU architectures and how they differ from CPU architectures Education & Experience Education & Experience Additional Requirements Additional Requirements More
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