Summary Posted: Jun 7, 2024 Weekly Hours: 40 Role Number: 200554726 Apple’s GPU Software team develops Metal, an API for GPU programming that allows efficient use of the GPU and minimizes CPU overhead. It has enabled developers to achieve far greater realism, detail, and interactivity in their games. It is the foundation for utilizing the GPU across all of Apple's innovative products, from iPhone, iPad, and iPod touch, to Apple TV, and macOS.
We are looking for an engineer to join the Apple Silicon GPU Driver Prototyping Team, which is responsible for exploring and prototyping future GPU features.
The ideal candidate will have a passion for GPUs, rendering techniques, graphics/compute APIs and won’t be afraid to get down into the low level details of the GPU architecture in order to prototype those features.
Description Description The Apple Silicon GPU Driver Engineer Prototyping Team is responsible for exploring and prototyping future GPU features. Our investigations span from the GPU hardware low level details all the way to the graphics/compute APIs.
Whether it is Metal 3, ray tracing, mesh shaders, rendering techniques, we keep exploring all aspects of the graphics and compute pipeline to build future GPU features.
You will collaborate with industry experts across Apple to design future generations of the Metal API, shading language, and Apple Silicon graphics processors. You will apply your knowledge of computer graphics to imagine and bring to life exciting new GPU features.
Minimum Qualifications Minimum Qualifications Understand graphics and compute pipeline GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL Programming and debugging skills and knowledge of C/C++ Knowledge of real-time graphics algorithms and machine learning is a plus Excellent written and oral communication skills Key Qualifications Key Qualifications Preferred Qualifications Preferred Qualifications Understand graphics and compute pipeline GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL Programming and debugging skills and knowledge of C/C++ Education & Experience Education & Experience Additional Requirements Additional Requirements Pay & Benefits Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $170,700 and $300,200, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program. More Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
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