Senior Systems Engineer - DriveSim Graphic Tools and Pipeline

Company: NVIDIA
Company: NVIDIA
Location: US, CA, Santa Clara
Commitment: Full time
Posted on: 2024-02-17 05:11
We are seeking an Infrastructure Engineer to join our DRIVE Sim Cloud team at NVIDIA. In this role, you will be instrumental in crafting the future of autonomous vehicle technology. Autonomous vehicles are redefining the way we live, work, and play—creating safer and more efficient roads. These revolutionary benefits require massive computational horsepower and large-scale production software expertise. Tapping into decades-long experience in high-performance computing, imaging, and AI, NVIDIA has built a software-defined, end-to-end platform for the transportation industry that enables continuous improvement and continuous deployment through over the air updates. It delivers everything needed to develop autonomous vehicles at scale.Simulation gives us the capability to test an autonomous vehicle in a near-infinite variety of conditions and scenarios before it even reaches the road, accelerating development time and improving the reliability of the self-driving stack at the same time. We’re looking for a talented Graphics Tools and Pipeline Engineer to join the DRIVE Sim team and help make it all a reality. This meaningful role will see you working with technical visionaries within the company to define and deliver a simulation environment that advances the state of the art in autonomous vehicles.What you will be doing:Priorities often change in a fast-paced environment like ours. Some of the things you will work on:Take a key role in maintaining the DRIVE Sim MDL (Material Definition Language) libraryAdd runtime capabilities on top of a regular 3D assets to turn them into a smart assets and expose them via DRIVE Sim Ready asset API for the users to take advantage ofAdd capabilities related to graphics such as wet roads, puddles, weather variationsSolve technical issues encountered by the team regarding runtime functionalities, rendering, animation and materialIntegrate third party SDKs in the pipeline to enhance content with new capabilitiesHelp other engineers to develop automated tools to facilitate building large scale contentWhat we need to see:Bachelor of Science or equivalent experience in Computer Science8+ years of proven experiencePrior experience in integrating third party SDKs into game engines e.g. UE4 & UnityPrior experience in tools development, ideally 3D art content pipelines, art importers/exporters, automated content/data build systems and GUI development is a plusProficiency with both C++ & Python (Visual C++ or Visual .NET recommended)Ways to stand out from the crowd:Experience with game engine developmentWorking with cloud-based servicesFamiliarity with an existing game engine with an understanding of game engine and editor conceptsExperience with Universal Scene Description (USD)NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most hard-working and talented people in the world working for us. If you're creative and passionate about developing cloud services, we want to hear from you!The base salary range is 176,000 USD - 333,500 USD. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.You will also be eligible for equity and benefits. NVIDIA accepts applications on an ongoing basis. NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
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