Display Pipeline Architect

Company: Apple
Company: Apple
Location: Santa Clara Valley (Cupertino), California, United States
Department: Hardware
Posted on: 2024-01-06 06:00
Summary Posted: Jan 5, 2024 Role Number: 200532767 Apple display engineering organization is looking for a Display Pipeline Architect to perform algorithm design and visual quality evaluation for the next generation display IPs. This role offers an incredible opportunity to learn from world class experts in multiple disciplines spanning from EE to system, mechanical, manufacturing, etc. Join us in crafting solutions the world doesn't know of yet. To be successful, you should be able to thrive in a dynamic, agile, multi-disciplinary, and hands-on environment that values engineering excellence, creativity, and innovation. Key Qualifications Key Qualifications Excellent communication skills and ability to collaborate under aggressive schedules. Ability and motivation to understand top to bottom architecture and functional details of a complex system with multiple inter-dependencies. Excellent math, analytical, and applied ML skills. Experience in the field of image/video processing algorithms and/or architectures. Experience with relevant developments using programming tools and languages such as C/C++, MATLAB, Python, Lua, HLS, etc. Description Description We are looking for a talented architect with very strong analytical skills, a drive for excellence, and a passion for learning, creating and innovating. The main responsibilities are outlined below, and will become second nature as the candidate gains the necessary experience and knowledge on the job: • Develop innovative solutions to solve issues or enable new features by modifying the display system behavior and/or enhanced or new algorithms. • Conduct investigations from start to end with minimal guidance, form a recommendation and present clear and convincing results. • Challenge the algorithm and architecture assumptions and specs. • Perform visual and quantitative evaluations through the use of platforms such as Matlab/C models, FPGA systems, Prototyping HWs, hands-on lab testing, simulations, metrics development, etc. • Craft necessary scripts, tools and frameworks to efficiently carry out the evaluations and validations of the display system. • Drive collaboration with key partners such as algorithm, architecture, silicon, FW, SW, EE, etc. to plan, execute, and report status of the product performance. Education & Experience Education & Experience PhD in an Engineering discipline, or equivalent experiences. Additional Requirements Additional Requirements Pay & Benefits Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $138,900 and $256,500, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
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