For two decades, NVIDIA has pioneered visual computing, the art and science of computer graphics. With our invention of the GPU - the engine of modern visual computing - the field has expanded to encompass PC games, movie production, product design, medical diagnosis and scientific research. Today, visual computing is becoming increasingly central to how people interact with technology, and there has never been a more exciting time to join our team.You will be working on improving rendering algorithms within the NVIDIA Omniverse, collaborating closely with the (mainly) Berlin-based RTX Accurate / Iray SDK rendering team. This requires you to being able to work on-site, at least for the majority of the time of the internship (half a year, to one year time span).What you'll be doing:Experiment with existing rendering algorithms, already incorporated into shipping products, like Omniverse or the Iray SDK.Work on new rendering algorithms, with the help of the rest of the team.We will help you to learn more about most recent NVIDIA technology.What we need to see:Strong curiosity about rendering technology and light transport simulation.Ideally, hands-on experience with ray/path tracing based rendering algorithms.Pursuing Ph.D., Master, Bachelor degree, or equivalent experience in Computer Science or Physics.Ways to stand out from the crowd:We prefer applicants with an existing knowledge about GPU computing related APIs like CUDA, DirectX or Vulkan.NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
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